Thursday, 4 May 2017

GameJam Week 4

After three weeks Easter holiday off we are all back at Uni all of us having done at the least a small amount of work for the game which is good. I had down a re-design of the character as an exercise and given it a few colour iterations while the others had done more work on the level and assets.



I then began outlining the core designs of the puzzles as we needed a clear set structure to each room of the level.



Here is a complex version of the slider puzzle from earlier. It use a combination of stationary and movable rails that the player has to navigate through in order to get the block from the beginning to the end.



This is a sequence puzzle. On the wall in front of a 3x3 square a sequence of shapes that the player must mimic in order to progress. The catch here is that there will be a pressure plate on the 3x3 that must have a block on it at all times otherwise the puzzle will not function.



An expanded sequence puzzle starting with 3 blocks building up to 5 blocks.



Sequence puzzle using sliders to expand the sequence shapes.

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