Thursday, 11 May 2017

GameJam Week 5

With the majority of level plans drawn out I focused this week on making some 2D assets and looking towards strengthening my research report proposal. 
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We had long ponds across the main entrance hall of the first level so I made some lily pads and lotus sprites to populate the area. I also made an ivy vine sprite to show degredation on the walls.


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We are nearing the end of development on the prototype now and everything is starting to take shape albeit with several large changes made to streamline production. We decided that we should change the camera from 3rd person to 1st person as Scott was having difficulty animating the character model to what was needed and mechanically the puzzles would behave the exact same way from a 1st person perspective. While we had to disregard a lot of work for this it was a necessary decision to make sure we would finish on time.

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Despite this the game is coming together, all the interior walls are textured alongside all the interactable objects, all that is left now is to implement the puzzles into their designated areas and make sure that the blueprints we have continue to work in practise.





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